Mar 09, 2008, 03:32 AM // 03:32
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#2
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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2 or 3
since im normally an ele i go 12 e storage 12 fire
but other people will do stuff like 12, 9, 9.
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Mar 09, 2008, 03:34 AM // 03:34
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#3
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Wilds Pathfinder
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Quote:
Originally Posted by the end is near
2 or 3
since im normally an ele i go 12 e storage 12 fire
but other people will do stuff like 12, 9, 9.
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So u r basically an one-profession character?
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Mar 09, 2008, 03:39 AM // 03:39
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#4
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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My average number is probably 3. 1 for primary attribute, 1 for whatever main thing i'm using, and 1 for my 2nd thing (usually comes from secondary profession).
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Mar 09, 2008, 03:42 AM // 03:42
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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I usually go with 2-3. If you have 1 your bar will most likely be pretty bad. 4 is alright in some cases, but most of the time it's too spread out.
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Mar 09, 2008, 03:45 AM // 03:45
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Anything more than 4 pretty much means that you're going to be ineffective.
I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)
I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
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Mar 09, 2008, 03:51 AM // 03:51
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#7
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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2-3
212ch
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Mar 09, 2008, 03:53 AM // 03:53
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#8
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Wilds Pathfinder
Join Date: Jul 2007
Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
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Quote:
Originally Posted by samcobra
Anything more than 4 pretty much means that you're going to be ineffective.
I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)
I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
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The only time I've ever used 4 attributes is on my ele, for Prismatic Insigia's while Ursan'ing DoA. (I hate it, but I need money)
And sometimes on my mesmer, even if it's just the leftover points tossed in Healing Prayers for Res chant. FC, Dom(or Illusions) and Inspiration. Leftover in Healing, for res chant, or Prot for Rebirth, usually it's only 3 or 4 points, but it's still there.
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Mar 09, 2008, 03:58 AM // 03:58
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#9
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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For my warrior
12+1+1 Strength
12+1 Sword or Axe
3 tactics (this just extra point for healing signet)
For my ranger.
12+1+1 Expertise
12+1 Marksmanship (or wilderness survival)
For my monk
12+1+1 Divine Healing
12+1 Healing Prayers
Basically, i only use skills for my main profession. Sometimes, i copy builds and if they are working I try to use those builds like what I have for my warrior now who is using Conjure Flame build (copied from this site).
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Mar 09, 2008, 04:16 AM // 04:16
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#10
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Wilds Pathfinder
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Wow, so you guys all only use skills from one profession.
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Mar 09, 2008, 04:20 AM // 04:20
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Sir Tidus
Wow, so you guys all only use skills from one profession.
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Secondary professions are mostly used for skills that either require no investment, or investment into one attribute line from that profession. Investing into more then 1 line from your secondary is usually bad.
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Mar 09, 2008, 04:29 AM // 04:29
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Usually:
Gr: 2
R: 3
Mo: 2
N: 2
Me: 3
Ele: 2
A: 3
Rt: 2
D: 2
P: 3
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Mar 09, 2008, 04:33 AM // 04:33
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#13
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Wilds Pathfinder
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So what attributes should a sword W/Mo use?
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Mar 09, 2008, 04:35 AM // 04:35
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Sir Tidus
So what attributes should a sword W/Mo use?
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Depends on your build. Generally I'd say 2 - strength and weapon mastery.
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Mar 09, 2008, 04:40 AM // 04:40
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#15
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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In most cases, I'm running 12-10-8.
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Mar 09, 2008, 04:45 AM // 04:45
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#16
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Warrior: Strength + Axe/Sword Mastery*
Ranger: Expertise + Marksmanship
Elementalist: Energy Storage + Fire/Air Magic*
Mesmer: Illusion Magic + Inspiration Magic + Fast Casting
Necromancer: Soul Reaping + Blood Magic + Curses
If it has the * on it, that means one or the other depending on what weapon or type I'm using. Elementalist can be Energy + Fire OR Energy + Air.
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Mar 09, 2008, 04:46 AM // 04:46
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#17
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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usually 9str/14weap/11tact on war
If i'm not using tact 14weap/13str for sents
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Mar 09, 2008, 04:55 AM // 04:55
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#18
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Usually 3, sometimes 2.
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Mar 09, 2008, 05:17 AM // 05:17
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#19
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Wilds Pathfinder
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Marksmanship ~ 12+2
Expertise ~ 9+1
Wilderness Survival ~ 9+1
Channeling ~ 3
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Mar 09, 2008, 05:30 AM // 05:30
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#20
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Monk 3 or 4
Divine Favor
Healing Prayers
Prot Prayers
and sometime +
Shadow Arts (return, dark escape)
OR
Inspiration (channeling)
OR
Tactics (Balanced Stance, Tactics blocking stances)
Warrior
2-4
Strength
Weapon Mastery
Maybe tactics, though probably alot less since the buff to Lions Comfort
Air Magic (Conjure, Shock), Shadow Arts (Shadow Refuge, Deaths Charge), Prot Prayers (mending touch), Curses (Plague Touch, Spinal Shivers), Domination (Hex Breaker), Command (Anthem of Envy [joke build]), Motivation (Mending refrain), Restoration (Self Heal, DPS/FomF)
Ranger:
2-4
Marksmanship
Expertise
Wilderness Survival (sometimes)
Prot Prayers (mending touch)
Communing (Brutal Weapon)
Channeling (Nightmare Weapon, Splinter Weapon)
Elemental Conjure
Command (GFTE, Envy)
Paragon:
3-4
Spear
Leadership
Command/Motivation
Tactics/Element/etc
Generally I run with 2 main skill lines, a third for extra damage/debuff removals and the 4th is extremely optional
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